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Playerunknown's Battlegrounds (PUBG)

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Well today is going well. Dip, Dally, Pench and I managed to get a win and I actually got some kills (including one I stole from Dippie because I'm not a nice person).

 

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1 hour ago, MasterShrive said:

Well today is going well. Dip, Dally, Pench and I managed to get a win and I actually got some kills (including one I stole from Dippie because I'm not a nice person).

 

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That was a fantastic effort by the 3 of you to make it across that field at the end.

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It helped having our guardian angle looking over us.

 

I'm pretty sure I should have died at least four times though throughout the match. Other players got the jump on me, but I just panicked and somehow come out on top, lol.

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https://pubgtracker.com

 

Good website that BP put me on to that tracks all your PUBG stats, Includes a Live tracker that updates pretty fast and lets you know how much rating change you get per game and how many spots you climb or fall! Also has a friends ladder so you can see how you compare to all your steam friends for bragging rights :).

 

Pretty sure this TRN works for a lot of other games as well as you can link most your portals to it!

 

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Early Access - Month 3 - Patch Notes

Server Performance

  • Improved network performance by reducing the amount of data being sent from the server to the client.
  • Reduced network lag by preventing a large amount of data being sent from the server to the client simultaneously.

Client Performance

  • Fixed an issue of frame drop when other characters were around by optimizing nearby characters.
  • Fixed an issue of frame drop when vehicles were around by optimizing vehicles.
  • Optimized the starting airplane and Care Package airplanes.
  • Improved rendering performance of weapons from far-off.
  • Made improvements to the weapon animations.
  • Optimized many in-game effects, including the red zone bombing effect.
  • Improved many UI features.
  • Improved features regarding rainy weather.

New Items

  • Added Groza. Groza is an AR chambered for 7.62mm ammo, and can only be acquired in Care Packages.
  • Added P18C. P18C is a pistol chambered for 9mm ammo with a full auto fire-mode.

Gameplay

  • Vector and UMP now support burst mode.
  • You can now pick up items while moving. The interaction animation will not force you to stop anymore, but make you walk slowly.
  • You may interact with doors, items, or vehicles while reloading. Reloads will be canceled with such interactions.
  • The screen will be gradually desaturated based on remaining health during the REVIVE state.
  • Blood effect does not appear during the REVIVE state anymore.
  • Adjusted kill count system in Duo and Squad modes. A person knocking an opponent out will receive a kill count regardless of the actual killer.
  • Adjusted F key (interaction) to prioritize the REVIVE action in certain cases
  • You can now pull out pistols faster.
  • Fire mode can no longer be switched during reload.
  • Adjusted the play area to spawn more evenly within a circle, so that the play area does not appear in the center so frequently.
  • Adjusted default quantity to be selected at 1 when pressing CTRL key at inventory to partially drop or pick up items.
  • Adjusted motorcycle and motorcycle with sidecar to move more smoothly.
  • You can no longer switch to/from prone while picking up items.
  • Red Dot Sight is now attachable to pistols, except for the revolver.
  • Increased the recoil on UMP.

World

  • Added two new weather settings: Sunset and Clear Skies.
  • Added destructible cabins.
  • Added new animation for when a character is at the speed of taking fall damage.

Items & Vehicles

  • Adjusted vehicles to face random directions at spawn.
  • Adjusted loot balance for certain items.
  • VSS will no longer be found in Care Packages. It will remain to be spawned in the map.
  • At a low probability, you will be able to acquire AR Silencers, SR Silencers, and 4x Scopes in Care Packages.
  • Spawn rate of UMP was slightly decreased.
  • Spawn rate of UZI was slightly increased.
  • Level 1 Helmet was being spawned at a much higher rate than the Level 1 Vest, and the spawn rate was adjusted so that both items will be spawned at a similar rate.
  • Increased spawn rate of items in regions and buildings with relatively low spawn rate.
  • Changed the names of certain weapon attachments.
  • Adjusted the spawn time of vehicles and speedboats, so that they can be seen from farther away.
  • Improved the starting airplanes.
  • Cargo door opens when participants get ejected from the airplane.
  • Optimized lighting inside and outside of the airplane.

UI

  • Adjusted the direction of teammate icons to the direction the teammate faces.
  • Added teammate list on World Map.
  • Improved character’s recoil animation.
  • Removed death marks of teammates after a certain period of time or distance away from the place of death.
  • Added three new languages: Thai, Indonesian, and Vietnamese.

Bug Fixes

  • Fixed an issue when the voice chat volume blasted momentarily after getting on an airplane.
  • Fixed an issue where the character was not at the center of the screen while on a parachute.
  • If you reload into game while in a parachute, you will still be in the parachute.
  • Prevented users from removing outer walls of buildings by deleting certain files.
  • Partially fixed a bug that caused a character to be stuck in terrain.
  • Fixed a bug that caused a character to be misplaced after getting in a vehicle.
  • Fixed a bug that caused effects to look identical underwater and outside of water.
  • Fixed a bug that caused a character to make an interaction motion trying to pick up an item when there is no inventory space.
  • Fixed a client crash that occurred when fences were destroyed.
  • Fixed an issue of invisible fences even after destruction.

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Plenty of decent changes this month.

 

I'll have to get used to changing the fire rate after reloading a weapon now. Would normally do it during the reload when first picking up a weapon.

 

And hopefully the new system works, so you won't have to move away from items to get revived.

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Nice. Some pretty big changes and some nice additions.

 

Here's a few that stand out for me.

 

1 hour ago, Duckz said:

Gameplay

  • You can now pick up items while moving. The interaction animation will not force you to stop anymore, but make you walk slowly.
  • You may interact with doors, items, or vehicles while reloading. Reloads will be canceled with such interactions.
  • Adjusted kill count system in Duo and Squad modes. A person knocking an opponent out will receive a kill count regardless of the actual killer.
  • Adjusted F key (interaction) to prioritize the REVIVE action in certain cases
  • Adjusted motorcycle and motorcycle with sidecar to move more smoothly.
  • Red Dot Sight is now attachable to pistols, except for the revolver.
  • Increased the recoil on UMP.

World

  • Added destructible cabins.

Items & Vehicles

  • Adjusted vehicles to face random directions at spawn.
  • At a low probability, you will be able to acquire AR Silencers, SR Silencers, and 4x Scopes in Care Packages.
  • Adjusted the spawn time of vehicles and speedboats, so that they can be seen from farther away.

 

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Oh dang random vechile spawn directions that should spice things up. Personally ive never been worried about the kill stealing. I mean when u all take shots at someone u all do damage and the lucky person who just so happens to get the last shot gets the down. I just prefer that anyone who can kill me is out of the picture lol. 

-Red dots on pistols is nice.

-Murdering to a nice sunset will be pretty sweet 

-Not to sure about Gorza only being in creates

-Burst modes for the UMP and vector is cool

 

All these additions are nice but really amounts to nothing if this doesnt imporve the desync!

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I'm just hoping that when I open a door... it actually opens in both animation and game. 

The amount of time I have opened doors and the animation doesn't play, but when I walk into them I can go through them and inside :(

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So Shrive, Dally, Noods and I just won a squad match without looting* or shooting anyone. 6 road kills in total.

 

Sorry for my asthma like laughing... but it was a lot of laughs.

 

 

*We picked up some meds to heal after "road accidents".

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Also, in the same match we came across another naked with a shop set up. I ran him over.

 

rZ3Q3E5.jpg

Edited by bprc

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No doubt about it, you're a prick BP. And this is also one of the funniest things I've ever been involved with in gaming. There is no possible way this should have worked. My very first attempt at a nude run too.

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hahahaha I cant stop laughing! Naked guy with the shop takes the cake! Will get an extended version up in a day or two that incriminate BP in the hit and run of a poor guy with no clothes on his back just trying to make a livin in the cruel world of PUBG!

Edited by Noods

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9 hours ago, MasterShrive said:

That's a nice bush you've got there.

Thanks. I keep it trimmed.

 

Unrelated - check out the shrub I was hiding in too!

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