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Playerunknown's Battlegrounds (PUBG)

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So it's worth going for the drops, first outing with an AWM earlier, thing is insane lol. Worth noting the players we were vs'ing were pretty bad but still, what a beast of a rifle.

 

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This patch will be deployed to the Stable Servers on Thursday, May 25, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete.

 

Early Access - Month 2 - Patch Notes

 

Client Performance

  • Improved CPU usage for world level streaming
  • Improved rendering performance of fences
  • Improved rendering performance of grass 
  • Improved rendering performance for weapons and attachments seen at distance
  • Improved rendering performance by modifying certain weapon and vehicle effects that were unnecessarily rendered at distance
  • Improved character animation performance
  • Improved effect performance
  • Improved the performance of team-mate name plate, map and mini-map in teamplay

Content

  • Added VSS. A suppressed sniper rifle with permanent 4X scope & chambered for 9mm ammo. This new weapon can be found in carepackages & as a very rare loot spawn
  • Added Motorbike

Gameplay

  • Reduced the moving speed of the two final play zones for better engagement during the endgame
  • Made a balance pass on certain weapons:

    Vector

    Reduced bullet damage slightly

    Increased deviation gain per shot

    Winchester/S686/S12K

    Reduced pellet damage slightly

    AKM

    Increased bullet damage slightly

  • Fixed an issue where the players alive count would reduce when a player disconnected. Now the count will only go down upon the players death.

Action & Gunplay

  • Now players can put stock attachments on following weapons:

    SKS : Sniper rifle cheek pad

    Vector : Tactical stock (for M416)

  • Adjusted the color of the aiming point for the basic crossbow scope.
  • Added new scope rendering method (parallax free) allowing for greater aiming precision

    https://twitter.com/PUBATTLEGROUNDS/status/866621003350265857

  • Improved ADS view
  • Modified recoil for following weapons: AKM, SCAR, M16, M416 
  • Fixed an issue allowing a player to zoom in with right click when waiting before throwing a grenade
  • Decreased the time to ADS when using the 2X scope  

Vehicle

  • Added punctured wheel effect and sound
  • Added burnt markings to vehicles after being destroyed
  • Added the motorbike number plate image
  • When a vehicle explodes, the fences near the vehicle will now also be destroyed

World

  • Added new vegetation to the lobby

UI

  • Players can press ‘delete’ to remove their marker placed on the world map 
  • Adjusted the transparency of mini-map grid and coordinates text to make the map more visible 
  • Added a dotted line towards the next play zone on the mini-map
  • Modified the icon design of the First Aid Kit
  • Added Thai language in language options 
  • Added new key bindings for hold breath, motorbike air control and switch to previous weapon

Sound

  • Improved the sound of Motorbike
  • Added sound for door destruction effect

Bugfixes

  • Fixed a bug that caused vehicles to be spawned in garages consistantly. Vehicles should be spawned at a higher rate in garages, but not at 100%
  • Fixed an issue that disabled bullet tracing for SKS
  • Fixed a bug that caused the game client to crash when a flashbang goes off
  • Partially fixed bug that caused a character to get stuck in terrain, buildings or objects
  • Partially fixed a bug that caused a vehicle to get stuck in buildings, fences or other vehicles
  • Partially fixed a bug that caused items to be unlootable 
  • Fixed a bug that caused carepackages to shake when falling
  • Fixed a bug that caused a throwable weapon to be thrown in the freelook direction and not the direction in which a character is facing
  • Fixed an issue with two markers being visible when placing a marker in the airplane after placing it in the lobby
  • Fixed a bug that caused a player icon to be doubled up on the minimap. 
  • Fixed a bug that caused the same color for two teammate icons
  • Fixed a bug that caused the final play zone to be created over water
  • Fixed a bug that sporadically muted the rain sound
  • Significantly mitigated an issue that allowed a player in a closed house to be killed by the red zone bombs
  • Fixed a bug that caused animation not to stop when using consumable items while reviving a teammate
  • Fixed a bug that caused a character experience the damage effect at random
  • Fixed a bug that caused all teammates to enter the REVIVE state when one teammate is hit by a bomb in Red Zone while being in a vehicle
  • Fixed a bug that caused the REVIVE gauge not to disappear when the character being revived is disconnected
  • Fixed a bug that caused the sound volume of UMP with silencer to be too low
  • Fixed a bug that caused throwable items not to drop when switching to other weapons
  • Fixed a bug that caused the trace effect to not disappear after using throwable weapons
  • Fixed a bug where removing the pin from a grenade was canceled by changing the throwing posture.
  • Fixed an issue with compass points not matching the actual direction when in the passenger seat of a vehicle
  • Added a character animation for when dragging an item into the inventory

     

http://steamcommunity.com/games/578080/announcements/detail/1271550628459839077

 

 

Patch set to drop 6PM Thursday night (I think). Possibly an hour of downtime.

 

I've highlighted some points I found interesting. 

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Stupid player marker doubling up, annoying when jumping out of the plane and not noticing... 

 

And is the motorbike another vehicle? 2 person I am assuming rather than the 3 person sidecar?

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I got 7 kills in my last game last night, and still ended up about 20th or something. Best so far is 4 kills @ 3rd.

 

EDIT: 1st chicken dinner in Solo. Only 62 players in the round, but I'll still take it. Didn't have to move or fire a bullet until the 4th circle.

wFTh99rv.jpg

Edited by Duckz

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It's always nice when the circle comes to you.

 

We played a game of 8s last night and that was awesome. Certainly something I'd like to do again.

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