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PistolKnight

Battlefield V

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12 hours ago, Phobos said:

Haha indeed. Although, instead of premium I'm just not going to buy the next BF if we're treated like this now.

 

There's some rumors about a metro remake...I'm going to cry if they do when the devs said they're tired of remaking Wake Island... Wake Island, the ICONIC WWII map from all their games. "Nah, let's remake the worst map ever designed instead!"

 

I think I'll go outside tomorrow instead...

Its eitrher Metro or Fort De Vaux from BF1, Metro doesn't make sense and i dont see it fitting in with the setting, and if they dont make Wake Island than is it really a WW2 game? 

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So, what do people think of Firestorm?

 

I had two solo games last night. Got a win in my second match. I liked the way it played - haven't seen any vehicles in action yet though and kept getting zone in my second match so I haven't been scorched yet either. I wouldn't mind seeing how squad plays at some point.

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How much of Apex have you played, Shrivey?

 

Apex has set the bar for BR's now. Especially for squad play. No squad respawn is quite annoying and frankly feels like a waste of time (ironically as he said, playing games). That, the loot pinata system and no swappable attachments are my biggest gripes atm. The rest of the game plays alright imo.

 

It's not going to be a popular BR game since it doesn't do anything special and at times, feels very old in design(again, Apex set the bar. PLUS it has a cost barrier to entry.

 

 

 

 

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Yeah Agree with Phobos on this one. I think Firestorm will die a very quick death. With a clunky inventory system and back to good old hiding in bushes and houses its hard to go back to after Apex.

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Ah that's a shame.

 

I've given Apex a little bit of a go. But sadly I don't really have the time to put much into it, so haven't really learnt about what is going on. I think I'm still happy picking up the familiarity of PUBG, and thus Firestorm wasn't too different either.

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Tried 2 matches.... got killed within the first 15 minutes? would rather play PUBG or Apex imo, Dice were just too late to the party. 

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Unless it's just my connection. I can only get into games that have 150ms. Looks like it's done in Oz if that's the case. Didn't even last a week -_-

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While that is very nice of them, I remember when this was standard out of the box. Not been able to privately host our own servers has a direct correlation with how much time I have spent in certain games over the past few years.

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My question is, does this mean RtD will have a clan game again? It'll be good for celebration nights too specially with the 10 years coming up. 

 

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I dunno, do we really need this? Especially when there's no players, the server is torn down. So, it isn't reeeeaaalllly groundbreaking.

 

We need new content...

 

Edited by Phobos

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I haven't even looked at the player count for BFV of late, so no idea where it stands.

 

I'm not even sure how many of us have it Law, from the point of view of our ten year anniversary. As I'd have no problem hiring a server; but only if we actually had some clannies with the game to make use of it.

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I'm more than happy to chuck one up. I know Nev, Phobs and myself own BFV not sure on who else. 

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1 hour ago, Phobos said:

@NevilleBartos cancelled his Origin access in disgust a while back :(

Damn, thats a shame. You've still got yours right.... RIGHT?! 

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29 minutes ago, TheLaw said:

Damn, thats a shame. You've still got yours right.... RIGHT?! 

Yeah, I've bought the game :training:

 

I'm as shocked at Nev as everyone. He confessed his love for Firestorm only weeks before :(

Edited by Phobos

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Over the last couple of days i collected and edited a bunch of "nvidia" highlights from the new mode "Fortress' 
 

 

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ooooof! Metro is coming back bois! also that ping at the end of the trailer!!! 

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Spoiler

What’s New?

Two New Maps - Lofoten Islands and Provence (Available on Squad Conquest and Team Deathmatch)

2 New Weapons deploying across the next 2 weeks of Tides of War (Panzerbusche 39 and the Breda M1935 PG)

Max Career Rank increase to 500

What’s Changed?

Stability

General stability improvements and crash fixes

Resolved a performance issue that could occur when breaking enemies armor on Firestorm and cause Stuttering

Maps and Modes

Lofoten Islands - Available in Team Deathmatch and Squad Conquest

Provence - Available in Team Deathmatch and Squad Conquest

Marita - Fixed a window where players would get stuck when vaulting through it 

Marita - Improvements to spawn points 

Mercury - Now Available on Squad Conquest

Mercury - Fixed an issue that was changing the behavior of Smoke grenades on this map.

Weapons

We’ve performed a balanced pass across the damage of our Sniper Rifles, and the Recoil applied to our SMGs. Relative to the SMG’s specifically, we’ve switched out some of the Specialisations on Weapons which we believe would benefit from an alternative option. In these cases, you should find that your SMG’s may require a repec so double check your loadouts before deploying!

 

Balance Changes

Improved hipfire accuracy while jumping for sidearms, SMGs, pistol carbines, bolt action carbines and assault rifles. 

Improved hipfire accuracy while moving when using the Enhanced Grips specialization. 

Increased vertical recoil of all MMGs by 150% on the first shot, decreasing to the current value starting from the fifth shot. We have further changes coming to MMGs in our next update.

Adjusted bullet penetration effectiveness of Bolt Action Sniper Rifles and Self Loading Rifles through materials

Adjusted AT Rifle Damage through materials

Increased melee damage of light melee weapons such as knives to 35 from 27 

 

Lee-Enfield No.4 Mk I, Ross Rifle Mk III 

Increased maximum damage to 65 from 60

Increased minimum damage to 60 from 55 

 

Gewehr M95/30 

Increased minimum damage to 66 from 60 

 

Kar98k 

Increased minimum damage to 66 from 60

 

Krag-Jorgensen 

Increased maximum damage to 60 from 54

Increased minimum damage to 60 from 54

 

EMP

Reduced initial vertical recoil to 0.52 from 0.55

Reduced maximum vertical recoil to 0.6 from 0.73

Reduced horizontal recoil to 0.31 from 0.35

Reduced recoil pattern

 

MAB38

Reduced initial vertical recoil to 0.5 from 0.55

Reduced maximum vertical recoil to 0.59 from 0.73

Reduced horizontal recoil to 0.267 from 0.3 with the Ported Barrel specialization

Reduced recoil pattern

Fixed horizontal recoil in hipfire being slightly too high

 

MP28

Reduced maximum vertical recoil to 0.68 from 0.7

Reduced horizontal recoil to 0.66 from 0.75 and to 0.55 from 0.6 with the Ported Barrel specialization

Reduced recoil pattern

 

MP34 

Replaced the Recoil Buffer specialization with Enhanced Grips

Increased initial vertical recoil to 0.5 from 0.48

Reduced maximum vertical recoil to 0.5 from 0.63

Reduced horizontal recoil to 0.32 from 0.4 and to 0.17 from 0.2 with the Ported Barrel specialization

Reduced recoil pattern slightly

 

MP40 

Increased initial vertical recoil to 0.48 from 0.42

Reduced maximum vertical recoil to 0.57 from 0.63

 

M1928A1 

Reduced horizontal recoil to 0.77 from 0.9

Replaced the Ported Barrel specialization with Custom Stock

Reduced recoil pattern slightly

 

Suomi 

Reduced vertical recoil to 0.72 from 0.76

Reduced horizontal recoil to 0.8 from 0.93

Replaced the Ported Barrel specialization with Custom Stock

Reduced recoil pattern slightly

 

ZK383 

Reduced initial vertical recoil to 0.4 from 0.42

Reduced maximum vertical recoil to 0.46 from 0.5

Reduced recoil pattern when using the Light Bolt specialization

 

General Weapon and Gadget Changes

Players can now throw back their own grenades

Tweaked and improved the visual effects for hand grenade explosions

AP Mine no longer unspawn after death

AP mines can no longer be placed on barb wire

Increased the volume the “Ping” sound effect on AP mines, to give players a better chance at taking cover once they have been triggered. 

AT Mines are now behaving correctly and applying damage consistent with prior updates

Adjusted the deploy time of the AT Pistol to better match the animation.

The PIAT and Panzerfaust now properly show its reload animation after many consecutive reloads

Corrected the Kukri range for Combat Medics 

Corrected the MAB 38 Mastery VI completion requirements 

Fixed an issue with the S2-200 Mastery IV and Proficiency VI assignments. These will now track kills beyond 50 meters correctly

Fixed an issue entering Aim Down Sights when resupplying and using an Ammo or Medical Pouch

Fixed an issue that allowed high latency players to place another AP Mine very close to another AP mine they recently placed.

Fixed an issue where AT Grenade Pistol did not deal enough damage to buildings

Fixed an issue where AT Rifle APCR rounds would destroy entire building parts when only intended to deal extra damage against vehicles.

Fixed the scope glint on the Boys AT Rifle with the medium range scope 

Fixed an issue that would cause projectiles that are not set to have ricochet properties to ricochet anyway at certain angles, which could cause less than intended damage. 

Fixed an issue where the ammo counter of the FlareGun was not visible. 

Fixed an issue where the crosshair would be locking the enemy's head when performing a melee quick attack for a duration longer than the melee attack itself. 

Fixed an issue that could cause the M30 Drilling to not have a visible barrel, if the weapon was picked up from the ground

Fixed a rare bug that would make it not possible for a player to use reinforcements if they had been killed, and then revived while having a reinforcement selected from the reinforcement wheel

Fixed the “Blued” muzzle not having the correct color on the EMP 

Fixed an issue that would cause some gold weapon pieces to not look like gold in-game 

Soldier

The Parachute can now be opened a bit earlier when falling, this allows the players at full health to use the parachute for most lethal falls

Players can now glide slightly more with the parachute, direction and aiming slightly affects parachute direction and descent speed in regular Multiplayer (Firestorm Parachuting will not be affected by this change)

Increased the height at which lethal fall damage will occur when free falling and parachuting.

Changed and improved the uniforms worn by Pilots and Tankers 

Improved the audibility of nearby soldier spawns making it easier to identify when a new player has deployed on the Battlefield 

Improved the ragdoll behavior for soldiers that get killed while entering a vehicle 

Improved how Ilse holds weapons on the Company Screen to reduce clipping. 

Fixed an issue where soldier hitboxes could be desynced when entering a revive

Fixed an issue where soldier hitboxes could be desynced when vaulting 

Fixed a “pop” that would occur in the animation when players would vault climb up on objects

Fixed an issue where players could die when colliding with a health or ammo crate due to high velocity

Fixed an issue where players could die when colliding with another player while initiating a revive or a vault

Fixed an issue where melee takedowns would not be allowed when the victim is either slightly too low or slightly too high

Fixed a rare bug that could occur in Firestorm when soldiers would prone and spam the melee button, which could result in the melee animation getting stuck. 

Fixed an issue where the crosshair would be locking the enemy's head when performing a melee quick attack for a duration longer than the melee attack itself

Fixed an issue that sometimes caused for low quality Soldier Models to be present in the Airplane when deploying in Airborne mode on Grand Operations

 

Vehicles

The Sturmtigers Flare Launcher and Smoke Launchers can now be re-supplied 

The Sturmtigers projectile trails no longer incorrectly linger on the map

The Crocodile tank now aims at the same speed in all directions 

The Universal Carrier front gunner no longer has clipping issues when using it’s zoom 

The Universal Carrier now correctly shows the 4th position on the seat diagram 

Fixed a minor issue with the Universal Carriers Front seat gun which would be incorrectly turned if a player switches seats

Fixed the spotting Scope specialization on the T38 

Fixed a bug that would in some cases cause top gunners to not take any damage from Infantry

Fixed a bug that could cause the Valentine Archer’s sights to become graphically corrupt 

 

PC Specific Improvements

Improved the Commo Rose input while using a mouse which should make it easier to use  

 

Xbox One-Specific Improvements

Fixed an issue that was causing issues for some players on the following achievements:

Jack of all Trades

Globetrotter

Death from Above

Elite Trophy 

 

PlayStation 4-Specific Improvements

Fixed an issue that was causing issues for some players on the following trophies:

Jack of all Trades

Globetrotter

Death from Above

 New patch deployed! 

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Data miner is still going through the recent patch, but has found some interesting things 
 

 

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So the data miner Temporyal has finished mining the latest patch for BFV, and has listed what he has found regarding the "The Pacific" update. 
 

 

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Chapter 5 isn't due til Nov/Dec. The next patch (4.6) is bringing Operation Underground (the metro remake) is due within the next week or so. They have made alot of improvements both optimization wise and QOL. I can now manage a stable 60fps, thanks to recent nvidia drivers and the last patch. If anyone is ever up for a few rounds just message me, always keen for a game. 

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