TheLaw 860 Report post Posted June 28, 2016 Patch notes for 1.3 have dropped Dark Zone The 231+ Gear Score Dark Zone bracket will include more powerful NPCs. DZ 01-02 NPC lvl 33 DZ 03-04 NPC lvl 34 DZ 05-06 NPC lvl 35 DZ 05-06 in Gear Score bracket 201-230 will now have a chance to drop Gear Score 229 High Ends and 268 Gear Sets. Dark Zone chests now scale better with the Gear Score bracket and the named zone you are in. Loot Changes The High-Risk High-Value Targets have had their rewards and difficulty adjusted to take into account the Gear Score increase. Normalized loot drops from Main Missions in Challenge mode. Caduceus can now drop from Hard Mode Mission bosses. Normal mode Missions now drop Superior items. Green Division Tech will no longer drop in the Dark Zone after level 30. UI Added a base weapon damage value that makes it easier to compare weapons. Gear mods and weapon mods are now combined in the same inventory display. Added a new inventory slot for Misc. Improved the visibility of Supply Drops on the Mega Map. BUG FIXES Fixed a bug where the Predator 4-set bleed effect would not trigger the Shrapnel player talent. Fixed a bug where a player using a med-kit while having the combat medic talent equipped would result in destroying allied skills proxy. Fixed a bug where using a med-kit while having the combat medic talent equipped would heal the player using it for 40% more health instead of just their allies. Fixed a bug where EMP grenades would not always trigger the Final Measure four-set defuse effect. Fixed a bug where the Operation ISAC timer was showing the incorrect time. Predatory weapon talent now correctly uses the player’s Health as the base of the healing amount, instead of the target’s Health. Fixed a bug where the Survivor Link Signature Skill would increase the movement speed while moving backwards and carrying an item. Fixed a bug where the Ballistic Shield would lose its hitbox after the player performed a roll move. Fixed a bug where the Ballistic Shield would become invincible after opening and closing the inventory. Fixed a bug where Pulse would sometimes not detect NPCs in range. Fixed a bug that caused loot containers to sometimes not be detected by Pulse when using the Recon Pack modification. Fixed a bug that allowed players to go through objects by deploying the Mobile Cover at the top of stairs. Fixed a bug where NPC skirmishes could start while a Supply Drop event was underway in that same location. Fixed Supply Drop notifications and mission tracker inconsistencies. Fixed a bug that allowed Explosive Bullets to sometimes damage players behind cover. Fixed a bug where sometimes the damage shown by the weapon blueprint is higher than the actual damage of the crafted weapon. Fixed a bug where sending a group invite to a player from the suggested list would make that player visible on the megamap in the Dark Zone. Fixed VoIP chat causing lag and freezes in the Dark Zone. Fixed a bug where surplus Division Tech rewarded in Sealed Caches would not drop to the ground if the player had reached Division Tech resource limit in their pouches. Fixed a bug where sometimes players could not pick up currency drops from enemy NPCs. Fixed a bug where the Rogue icon would stay on the map after the Rogue player was eliminated. Fixed a bug where players could use the Ballistic Shield skill to break the collision with the Dark Zone Checkpoint doors and enter the Checkpoint while Rogue. Fixed a bug where players would be teleported out of an electronics shop inside Clinton map area. Fixed a bug where the player could exit the playable map area in Napalm Production Site mission. Fixed a bug in Napalm Production Site where sometimes the first objective would not complete if players killed the NPCs and Napalm tank with a single Sticky Bomb. Fixed an FPS issue during the explosion sequence in Napalm Production Site. Fixed a bug where players would be considered outside the playable map area and teleported out in DZ06. Fixed a bug where sometimes players would take damage when climbing a ladder in DZ01. Fixed several character collision issues in Precinct Siege mission in Brooklyn. Fixed a bug where the Critical Search and Destroy mission icon would not display on the Megamap. Fixed a bug where High Value Target NPCs could shoot through walls in Flatiron District. Fixed a bug where the High-Value Target mission in Hell’s Kitchen would sometimes lock loot behind a door. Fixed a rare bug where a group of Level 1 NPCs would spawn in DZ04. Fixed a bug where sometimes the Deconstruction UI pop-up would overlap the Crafting Table menu. Fixed a bug where you could recalibrate an attribute to a value outside of what was displayed in the UI. Fixed a bug that would sometimes cause numbers to be rounded incorrectly. Fixed a bug where sometimes reloading wouldn't take extended magazines into consideration. Fixed a bug where ending reload animations would not play. Fixed a bug where the player would be stuck in the blind fire position for too long. Fixed a bug where player would see the fall damage warning on non-movement interactions. Fixed the color of vanity loot drops when viewed in the game world from afar. Fixed some audio propagation bugs for Fragmentation Grenade and player gunshots while in the Dark Zone. Fixed several subtitle localization issues for interactions with JTF patrols. Fixed a bug where friends were not visible on the megamap when not grouped. Fixed a rare issue where the mission UI would disappear following a mission failure. Minor text corrections for a few items in the in-game store. Fixed a bug where the Moon was upside down. PC SPECIFIC Improvements to consumable and grenade selection wheel navigation. Added new key binding options for instant skill use (self-cast). Player kills are now announced in local chat, including the player usernames. Increased size of ignore list for chat and old entries are now pushed off the end of the list (removed). Fixed the UI notifications for the High-Value Target vendor. Fixed a bug where the mouse wheel would not scroll the Gear Mod inventory screen. Fixed a bug where the scrollbar would not return to the top of the pane when players changed blueprint selections in any vendor inventory screen. Tobii eye-tracking: Separated Aim-At-Gaze and Cover-At-Gaze options. Go to top Share this post Link to post
Decroxx 816 Report post Posted October 26, 2016 So Kotaku have got an article on the development that has gone into The Division, for patch 1.4 http://kotaku.com/the-divisions-rocky-road-1788165727 Certainly an interesting read, but I'm not sure it's enough to get people back into the game at this point. Go to top Share this post Link to post
tricky 81 Report post Posted October 27, 2016 So Kotaku have got an article on the development that has gone into The Division, for patch 1.4 http://kotaku.com/the-divisions-rocky-road-1788165727 Certainly an interesting read, but I'm not sure it's enough to get people back into the game at this point. 1.4 patch is meh imo. match making is broken as shit.. I did an incursion on heroic with just one other person because match making failed to find any other players (it was searching whole incursion lol) NPC's feel more spongy, although that could be because they nerfed crit hit chance and weapon damage on mods dropping my 1.5mil crit hit damage from 1.3 down to 188k~ on 1.4 which is aids. Couldn't even do heroic on clear sky incursion without failing. Go to top Share this post Link to post