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Predz

Clan Member
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Predz last won the day on April 1

Predz had the most liked content!

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About Predz

  • Birthday 04/09/1990

Gaming Profiles

  • Twitch
    Predz04
  • uPlay
    l-Predz-l
  • Battle.net
    Predz04
  • Steam
    predz07
  • EA Account
    l-Predz-l
  • PSN
    Predz316
  • Xbox Live
    CGPredz07

Profile Information

  • Gender
    Male
  • Location:
    Brisbane, Queensland, Australia

Recent Profile Visitors

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  1. Webcam

    For streaming, I currently have it set to 720p@60fps, but previously I've had it at a lower res, and the quality was still good. I've tried it with 1080p/30fps, but I would say I preferred the higher FPS for the webcam, where Streamlabs OBS is also set to stream at 720p/60fps when I'm live.
  2. Webcam

    Yeah, I bought the C922 back at the end of 2018 when I started streaming, and couldn't recommend it enough (max res - 1080p@30fps/720p@60fps). If you don't need 4K (like the Brio), then it's more than enough.
  3. Elite Dangerous

    It's been some time since anything worthwhile was released by FDev, but the next update has been confirmed for June, which will include the release of the Fleet Carriers https://forums.frontier.co.uk/threads/fleet-carriers-content-reveal-announcement.539505/ Just going to highlight some key points from the announcement, - One of your most frequent questions about Fleet Carriers was: How much do they cost? Fleet Carriers will be a lucrative investment, costing 5,000,000,000cr at launch. - Fleet Carriers are individually owned and feature 16 landing pads (of varying sizes) for other players to dock at. - Fleet Carriers use a new fuel, Tritium, to jump from system to system. - Fleet Carriers have a max jump range of 500LY at one time, with the ability to jump whenever the owner wants, however, they will have a build up and cool down period between jumps. - You can manage your carrier's finances by setting tariffs and adjusting the buying and selling prices for commodities traded in it's market. - Frontier will be doing a livestream on April 2, which will reveal the carriers in-game, the customisation options & more. - There will be two betas to test out the carriers, with the first one starting on April 7 (PC) & another in May (PC/Console) I'm currently at 3.5 billion credits, so I'm gonna need to do some serious mining again, especially with it not paying out as much as before... Hooray!
  4. Elite Dangerous

    Yeah, tis the end of an era for Void Opals, now they're hovering around 650k/unit since I last posted about them, and the one instance there was a station selling for over 1mil, it only lasted about 2 hours, so unless you had some ready to sell right away, yeah nah, the regular payouts now are shite! Low Temp Diamonds are pretty much the only one above 1mil/unit now, and it does have the advantage of being both surface & deep core mining. But yeah, I don't get what Frontier is trying to achieve with these sort of changes either. It's bad enough they reduced the value of the high end minerals, but then they don't make any of the other money making activities more appealing. Like, if they wanted players to do more missions like cargo/combat/passenger etc., I don't see why they couldn't have given them some higher payouts, to compensate for the mining taking a hit. Some days before this patch, I'd rather spend hours mining for Opals to get a nice chunk of change, than engage with the missions that sometimes require more work to complete. It's like when I used to do those wing cargo missions a while back (sometimes solo). It was only later that I realised that they some of them had some abysmal payouts for the amount that needed to be delivered (sometimes in the thousands of tons), and it was worse if the destination was further away & threat of pirates as a secondary objective, constantly interdicting you when you entered the destination system. While pirates were a thing in mining, it was nowhere near as intrusive & didn't become a crutch. And it doesn't help when the Wing system is constantly been ignored by FDev, and are still not working as they should. Doing the pirate massacre missions while in them is a nightmare, when the nav lock still likes to drop you out hundreds of km away from your wing mates, each member of a wing sees a different mission target, so we pretty much can't all converge on the same point and drop in at the same time, which is what it should have been when they first introduced it. But nah, let's not fix that, let's nerf stuff that didn't need to be, or at the very least, not to the extent like it has. While I still jump on and play every couple of days or so, if the Fleet Carriers & the 2020 update don't have anything substantial to add & mix up the gameplay (especially being a paid update), the game will either not progress any further and be stuck in a grindy stalemate, or just keep getting nerfed without something else being buffed to compensate.
  5. Elite Dangerous

    Welp, I've been playing since the update & the subsequent patch (the original update added stuttering issues) And of course, one of the things that was a concern, was the changes to high-end material mining. Last night, I started doing some mining for LT Diamonds, as Void Opals have dropped in value (from around 1.6-1.7mil/unit pre-update to around 770k/unit post-update), while the diamonds are still reaching values of 1.1mil/unit. I managed to find a triple LT Diamond hotspot, which was pretty good for finding them. After gathering 400t, I travelled to a station about 170ly away from the hotspot system to sell them. Here's the results, So yeah, unless things change, some mining has dropped in value. Some reasons point to bringing it more in line with other in-game money making activities, some think the nerf was justified because it was paying out too much. Whatever it may be, those Fleet Carriers better not be some exorbitant amount, or else the grind for creds will be one for the ages.
  6. Elite Dangerous

    Haha *shows abnormal alien growth on back* "Kill me..." And, full patch notes have dropped - https://forums.frontier.co.uk/threads/january-update-patch-notes.535051/ And here is the particular one that stands out, Added supply and demand volumes for certain, high-end minerals. Now, trading goods such as Void Opals is more realistic; markets can still offer a high buy price, but they will offer less as the demand is met. As part of this change, these high-end minerals will now be demanded more by specific economy types. This change will affect the following commodities: - Alexandrite - Benitoite - Grandidierite - Low Temperature Diamond - Monazite - Musgravite - Painite - Rhodplumsite - Serendibite - Void Opal Way I see it, is yes, we probably won't be able to sell all of our mining hauls at one station if their demand isn't high enough, so station hopping to sell full cargo holds could become a thing. Sell prices are supposed to be able to reach the levels they do now (eg. 1.7mil per Void Opal at certain stations). It will be interesting to see if the demand of those "specific economy types" is high enough to not need to station hop.
  7. Elite Dangerous

    So tonight, @TheLaw & I did some rescue trips at one of the damaged stations. After he logged off for the night, but before he left, I was Hyperdicted by the Thargoids enroute to another system to get my other ship. Two of them dropped in & disabled my ship, while they did a scan for their "contraband". They found nothing and flew off, and I made it to my destination. After all this time since they first appeared, I finally experienced this event for myself, and well damn son, that was some freaky stuff!
  8. Elite Dangerous

    It was only a matter of time, but the Thargoids are back! https://www.reddit.com/r/EliteDangerous/comments/em6m2p/emergency_broadcast_the_thargoids_have_returned/ Six systems are under Thargoid incursion: Pleiades Nebula - Celaeno - Asterope - Atlas Witch Head Nebula - Witch Head Sector DL-Y d17 - Witch Head Sector HW-W c1-9 - Witch Head Sector FB-X c1-11 All of them have a damaged station that you can help evacuate, which is good for navy rank (if the factions are Fed or Imp), as well as Anti-Xeno combat zones in the affected systems.
  9. Elite Dangerous

    Frontier is releasing the January Update on the 14th - https://forums.frontier.co.uk/threads/community-update-january-3306.534906/ I'll link the patch notes from the beta for the time being (https://forums.frontier.co.uk/threads/january-update-beta-patch-notes.531068/), but I'll post a link for the final patch notes when they are available.
  10. Elite Dangerous

    Yeah, they go pretty good, and they aren't fully engineered yet (grade 3 High Capacity with Oversized experimental, which adds 6% more damage, with a slight power draw increase) Another advantage they have over regular seeker missile launchers, is that normally they only fire 1 at a time, and any ship with Point Defence utility modules (which is most NPC pirates at higher ranks) can usually destroy them before they can do any damage. With the Pack-Hounds, they fire 4 each (and on the Gunship with 4 launchers, so 16 at once), those same Point Defence modules are going to have a harder time to stop all of them, so while their damage isn't as high, the amount of them improves the chances to hit. Earlier, I did another 1/2 dozen Pirate assassinations (including 2 Federal Corvette's), and these things did the job very well.
  11. Elite Dangerous

    I reached the 4th week being pledged to Li-Yong Rui, so I could get myself some Pack-Hound Missile Launchers (It's a Medium Seeker Missile Launcher, but fires multiple "drunk" missiles at once, which shortly after, activate their homing capabilities). I put 4 of them on a Federal Gunship, along with some Beam Lasers for taking down shields, then unleashing the missiles on their hulls. I uploaded a video to my Youtube account, fighting a pirate in a Python, using the Gunship with the missiles. (I couldn't help but have the C&C Generals reference in there)
  12. Elite Dangerous

    Elite Dangerous 5th Anniversary (12th - 18th December) - https://forums.frontier.co.uk/threads/join-us-for-the-elite-dangerous-5th-anniversary.532482/ Two new CG's are active during this event, Protection for Year's End Festivities (Bounty Hunting) - https://forums.frontier.co.uk/threads/protection-for-years-end-festivities-bounty-hunting.532625/ Imports for Year's End Festivities (Rares/Trade) - https://forums.frontier.co.uk/threads/imports-for-years-end-festivities-rares-trade.532623/ Participating in either of the CG's gives you the Iridescent Gleam paint job for the Cobra MKIII Festive Countdown 2019 (13th - 25th December) - Login each day for free ARX, that doesn't count to the weekly limit & the amounts increase closer to the 25th - https://forums.frontier.co.uk/threads/festive-countdown-2019.532694/
  13. Battlefield 4

    I'm down for that!
  14. Elite Dangerous

    Yeah, that's understandable. The discounts on Fed ships & the 2x navy rank is active atm (until the 16th). Though I already reached Admiral beforehand, didn't stop me from picking up my 2nd Corvette (One for combat & one for cargo), the Dropship & Assault Ship (to round out the collection) & ended up getting a second Gunship as well, decking it out with seeker missiles, which made me defect to another Powerplay faction (Li-Yong Rui), so once I reach the 4 week requirement, I can buy the Pack Hound seeker missiles to replace the regular ones.
  15. Elite Dangerous

    I thought for a change of pace, I'd post something a bit different. So a while ago, I finally bought a Vulture. And... now I can see why they are good!. Found a build with 2 Engineered Grade 3 Plasma Accelerators, and while they're fixed, if I can get a pirate in a large ship, close the distance with them and out of their weapon's sight lines & mess them up something fierce!. I jumped on tonight and I had some ARX built up, so I though I'd take a look and see what's on offer, and I found this paint job for the Vulture. Quite a nice one if I do say so myself!
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